15 lines
435 B
C#
15 lines
435 B
C#
using MemoryPack;
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using mmo.shared.networking.Opcodes;
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using Riptide;
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namespace mmo.server.pf.MessageHandlers.Login;
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public static class ConnectionRequest
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{
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[MessageHandler((ushort)NetworkMessages.ConnectToServer)]
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private static void HandleMessage(ushort fromClientId, Message message)
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{
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var connectionString = message.GetString();
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Console.WriteLine($"Client {fromClientId}: {connectionString}");
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}
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} |