Files
mmo/mmo_pf_server/MessageHandlers/Login/ConnectionRequest.cs
T
2026-10-16 10:19:27 -07:00

15 lines
435 B
C#

using MemoryPack;
using mmo.shared.networking.Opcodes;
using Riptide;
namespace mmo.server.pf.MessageHandlers.Login;
public static class ConnectionRequest
{
[MessageHandler((ushort)NetworkMessages.ConnectToServer)]
private static void HandleMessage(ushort fromClientId, Message message)
{
var connectionString = message.GetString();
Console.WriteLine($"Client {fromClientId}: {connectionString}");
}
}