using MemoryPack; using mmo.shared.networking.Opcodes; using Riptide; namespace mmo.server.pf.MessageHandlers.Login; public static class ConnectionRequest { [MessageHandler((ushort)NetworkMessages.ConnectToServer)] private static void HandleMessage(ushort fromClientId, Message message) { var connectionString = message.GetString(); Console.WriteLine($"Client {fromClientId}: {connectionString}"); } }