using System.Numerics; using MemoryPack; namespace mmo.shared.networking.DTO; [MemoryPackable] public partial class EntitySnapshot { public ushort EntityId { get; internal set; } public string EntityName { get; internal set; } public Vector3 Position { get; internal set; } public Vector3 Rotation { get; internal set; } //[MemoryPackIgnore] //public Player? Player { get; internal set; } }