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using System.Numerics;
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using MemoryPack;
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namespace mmo.shared.networking.DTO;
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[MemoryPackable]
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public partial class EntitySnapshot
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{
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public ushort EntityId { get; internal set; }
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public string EntityName { get; internal set; }
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public Vector3 Position { get; internal set; }
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public Vector3 Rotation { get; internal set; }
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//[MemoryPackIgnore]
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//public Player? Player { get; internal set; }
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}
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