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using System.Numerics;
using MemoryPack;
namespace mmo.shared.networking.DTO;
[MemoryPackable]
public partial class EntitySnapshot
{
public ushort EntityId { get; internal set; }
public string EntityName { get; internal set; }
public Vector3 Position { get; internal set; }
public Vector3 Rotation { get; internal set; }
//[MemoryPackIgnore]
//public Player? Player { get; internal set; }
}